Digital DesignEvents & ExposExperience Design

Just Play invited game developers to explore themes of justice through gameplay and narrative, culminating in an SXSW 2024 awards event and a presence at the Creative Industries Expo in Austin. The initiative included multiple award categories, a grand prize, public-facing showcase moments, and a broader goal of using interactive media to open minds and inspire new perspectives. Dreamspace’s role centered on translating that mission into a cohesive visual and experiential system across live, digital, and environmental touchpoints.

The challenge was not only to support a game jam. It was to create an experiential architecture that could convey the initiative’s tone and purpose across multiple formats simultaneously. The project needed to feel culturally relevant, visually unified, and operationally polished across the awards ceremony, panel discussion, expo booth, and audience-facing materials. Because the program lived at the intersection of games, justice, and public conversation, the experience also needed to feel thoughtful rather than promotional.

Dreamspace supported Just Play across experience design, event graphics, booth design, custom interface design, merchandise, content capture, and onsite execution. In the original Dreamspace case study, this included graphics, booth design, content creation, logistics, awards show coordination, social filming, custom booth UI, and exhibit management. That range made the work less about a single deliverable and more about building a consistent experience system across multiple audience moments.

The inaugural awards show was one of the project’s central live moments. According to the current Dreamspace case study, the event was held at the Thompson Hotel in downtown Austin. It included show graphics, sustainable awards sourcing, art direction, coordination with SXSW staff, social filming, and livestream support. That required Dreamspace to think beyond event branding and focus on pacing, presentation, and the full audience experience around recognition and celebration.

At the SXSW Creative Industries Expo, attendees could experience the winning games firsthand at the Just Play booth. Dreamspace’s current project page says the team designed, fabricated, and managed the booth; created a custom user interface for the experience; designed and produced exclusive merchandise; and supported social media content generation. That combination is especially strong for the new Dreamspace site because it highlights a real overlap among game-centered thinking, digital interaction design, and live-event execution.

The project also included the panel “Rewriting Reality: Narrative Change in Entertainment,” which explored how stories shape social views, cultural representation, and future narratives in digital entertainment. Dreamspace supported the event’s recording and social content production, helping extend the conversation beyond the room itself. That made the broader Just Play program feel more connected and more visible as a public-facing initiative.

The finished program gave Just Play a more cohesive and credible presence at SXSW 2024, connecting a game jam, a public recognition moment, an industry conversation, and an expo activation into a unified experience. The Just Play site describes the inaugural jam as a global games competition that celebrated its winners at an official SXSW 2024 event, while Dreamspace’s own case study shows the breadth of live, digital, and environmental support behind that outcome.

This is an important case study for the new Dreamspace site because it demonstrates how the studio operates across brand systems, interactive experiences, event environments, and culturally relevant public programming. It is also one of the clearest examples of Dreamspace working in a space where game design, digital design, and live audience engagement meet.